Game Design

a: Didactic art ~
b: a man on a street corner

What:

"The alternative is to be didactic. Grab the player's attention, force him to listen to what you have to say. Have the characters talk at his doll. Make them emotional. Make him feel. Didactic art is like a man on a street corner holding up a sign saying Repent Your Sins. It's boring, like school, or a tedious sermon in church. Didactic lecturing doesn't tug on the heart strings in the way that its deliverer intends. And the more he does it, the more the player becomes antipathetic toward the art rather than sympathetic."


Useful?
Writer: Tadhg Kelly
LCC:
Where:
Date: Mar 27 2014 12:04 PM


No critique for this page.
Feel free to be the first


Please review the linked page for context.
If you can think of something better than this,
please add it to the database

Name:
required
Contact:
(email or url) optional
Topic:
Comment:

This is an anti-spam device. Are you Human?

If so, please click the circle next to 'Yes' to submit your comment